♥ ♥ ♥MISSION: FLAPPYBLINKAUTOSAVE ON
MISSION · TechnicalAccessible brain–computer interface
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LEVEL SELECTED

FlappyBlink

Exploring hands-free gaming for people with disabilities using EEG blink control.▼ SCROLL TO BEGIN
WHY THIS MISSION?01

I wanted to explore how someone who cannot comfortably use a keyboard, mouse, or controller might still interact with a game. Blinking is a small physical action, but EEG made it possible to treat that action as a real-time input.

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MAIN OBJECTIVE

Traditional keyboard, mouse, and controller inputs can exclude people with motor disabilities from games and other digital experiences.

GOAL

Create a playable, hands-free game controlled by intentional eye blinks.

DISCOVERY

Tested electrode placement and blink-signal behavior using an 8-channel OpenBCI Cyton board sampled at 250 Hz, focusing on reliable signals from frontal channels.

LANDSCAPE

Explored accessible gaming and hands-free interaction patterns to understand how alternative inputs can make digital play more inclusive.

HARD CHOICE

Balanced sensitivity against false jumps: a lower threshold captured more blinks but made gameplay less stable.

WHAT I BUILT

Connected a blink-classification pipeline to Flappy Bird gameplay using a 1–15 Hz bandpass and 10 engineered features across two EEG channels.

LEVEL COMPLETE ✓

Built a working prototype showing how biosignals can become an accessible, responsive form of game input.

XP GAINED

For biosignal products, calibration and feedback are part of the user experience—not merely model setup.

ITEMS USED
OpenBCI CytonEEGPythonSignal processingAccessibility
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